This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...
WeiterlesenThis book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...
WeiterlesenThe present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology ...
WeiterlesenThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
WeiterlesenThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
WeiterlesenThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
WeiterlesenThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
WeiterlesenThis book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...
WeiterlesenIn this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
WeiterlesenThis book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...
WeiterlesenThis book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...
WeiterlesenIncludes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative ...
WeiterlesenThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
WeiterlesenConstitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...
WeiterlesenA total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...
WeiterlesenThis book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...
WeiterlesenThis textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...
WeiterlesenThis book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
WeiterlesenVector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
WeiterlesenThe book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
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